It was this FF14 world strategy war room in this tiny hotel room."Īs the beta test opened, there was an initial rush of panic as servers buckled from the sudden load. We pulled an all-nighter just monitoring the situation. There was a sort of excitement that night. "But this phase was where we got to start seeing the players, their reaction, and what they felt after playing the game. "We were exhausted from itself," Yoshida recalls. It seemed hopeless, but Yoshida had a secret weapon: Microsoft Excel In the column he used to write for Famitsu, Yoshida said that this moment was "truly do-or-die." Unlike the two tests before it, Phase 3 was almost a complete game-players could try out overhauled systems like combat, the new user interface, and even the first bit of the main story at the same time. on the last night of the event (early evening in Japan), FF14: A Realm Reborn's third beta test was scheduled to begin. with global community producer Toshio Murouchi to help Square Enix build excitement for the relaunch of FF14 happening in just two months. It was E3 2013, and Yoshida had traveled from Japan to L.A.
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